Its always good to polish up on anatomy. Built a base mesh in maya then sculpted it in zbrush using Sarah Simblets "Anatomy for the Artist" book as reference. When I next attempt this I'll use a better base mesh as the one I made was pretty rushed and not that nice to sculpt on. Pretty happy with the results. Some of the muscle placement is a bit off and some areas, especially around the leg, are kinda lumpy. But as its a first attempt I'm not going to beat myself up over it, was great practice after all.